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CLIENT: TESLA INC. (2018): TESLA MODEL S, 3, X.

The following renders showcase low polygonal, real-time models of Tesla vehicles: Model S, 3 and X.

Polycount range: 250-350k triangles, 150-200k vertices. Modelled in Blender.

Textures: atlassed, tiled + 2nd UV channel for ambient occlusion. Made in Photoshop.

Rendered in Sketchfab

EXTERIOR AND INTERIOR

The scope of work covered modeling both the exterior and the interior of the vehicle. All the surfaces reproduce accurate reflections, as much as it is possible using polygonal modeling, keeping the polygon count reasonably low. The model’s topology allow for easy optimization or further detailing.

TEXTURE REUSABILITY

The atlas-based texturing method used for these models allow for sharing materials between vehicles, possibly for any number that would be used in the same project. Additionally, a second UV channel was used for certain materials to enhance shading quality. This way the materials keep the detail in close-ups, while still having a proper global shading quality.

MID-POLY MODELING

Most of the vehicles surface were recreated using mid-poly (medium polygon) technique. It basically uses smoothed shading of the final model to keep all the normal data correct. No texture-related artifacts or compression are present, as opposed to standard game art workflow.

© Tesla Inc. 2019

None of above the images might be modified or re-used in any form without a written consent from Tesla Inc.